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Amiga CD32 Gamer 14
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CD32 Gamer - 1995 - Issue 14.iso
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fli
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flick15.lha
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src
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c2p_akiko.s
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1995-01-05
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99 lines
;void __asm c2p_akiko (register __a0 UBYTE *chunky_data,
; register __a1 PLANEPTR raster,
; register __a2 UBYTE *dirty_list,
; register __d1 ULONG plsiz,
; register __a5 UBYTE *akiko_address);
; a0 -> width*height chunky pixels in fastmem
; a1 -> contiguous bitplanes in chipmem
; a2 -> dirty list (1-byte flag for whether each 32 pixel "unit" needs updating)
; d1 = width*height/8 (width*height must be a multiple of 32)
ifeq depth-8
xdef _c2p_8_akiko
_c2p_8_akiko:
else
ifeq depth-6
xdef _c2p_6_akiko
_c2p_6_akiko:
else
ifeq depth-4
xdef _c2p_4_akiko
_c2p_4_akiko:
else
fail "unsupported depth!"
endc
endc
endc
xref _GfxBase
movem.l a2/a3/a6,-(sp)
move.l d1,d0 ; plsiz
lsl.l #3,d0 ; 8*plsiz
lea (a0,d0.l),a3 ; a3 -> end of chunky data
sub.l d1,d0 ; d0 = 7*plsiz
ifle depth-6
sub.l d1,d0
sub.l d1,d0 ; d0 = 5*plsiz if depth=6
ifle depth-4
sub.l d1,d0
sub.l d1,d0 ; d0 = 3*plsiz if depth=4
endc
endc
movem.l d0/d1/a0/a1,-(sp)
movea.l (_GfxBase).l,a6
jsr (_LVOOwnBlitter,a6) ; gain exclusive use of Akiko
movem.l (sp)+,d0/d1/a0/a1
loop: tst.b (a2)+ ; does next 32 pixel unit need updating?
bne.b c2p ; branch if yes
adda.w #32,a0 ; skip 32 pixels on input
addq.l #4,a1 ; skip 32 pixels on output
cmpa.l a3,a0
bne.b loop
bra.b exit ; exit if no changes
c2p: move.l (a0)+,(a5) ; write 32 pixels to akiko
move.l (a0)+,(a5)
move.l (a0)+,(a5)
move.l (a0)+,(a5)
move.l (a0)+,(a5)
move.l (a0)+,(a5)
move.l (a0)+,(a5)
move.l (a0)+,(a5)
move.l (a5),(a1) ; plane 0
adda.l d1,a1
move.l (a5),(a1) ; plane 1
adda.l d1,a1
move.l (a5),(a1) ; plane 2
adda.l d1,a1
ifgt depth-4
move.l (a5),(a1) ; plane 3
adda.l d1,a1
move.l (a5),(a1) ; plane 4
adda.l d1,a1
ifgt depth-6
move.l (a5),(a1) ; plane 5
adda.l d1,a1
move.l (a5),(a1) ; plane 6
adda.l d1,a1
endc
endc
move.l (a5),(a1)+ ; last plane
suba.l d0,a1 ; -7*plsiz (or 5*plsiz) (or 3*plsiz)
cmpa.l a3,a0
bne.b loop
exit: jsr (_LVODisownBlitter,a6) ; free Akiko
movem.l (sp)+,a2/a3/a6
rts